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It is impossible to explain or highlight everything but this should give an insight to the complexity of game environment development. Wet surfaces are really complex to get right and the complexity involved is particularly difficult to master in the context of game development (dual layering, porosity, subsurface interaction, etc…). The aim here is to help in the understanding of physical processes involved in rendering wet surfaces. By wet world, we mean not only a world which is experiencing rain, but also that world wet after it has stopped raining. The goal of this article is to describe the technique, both technical and artistic, to be able to render a world with a rainy mood. Rain in the real world has a lot of impact on the appearance of the environment. Sadly, rain has often no effect on the actual gameplay but it can have a great effect on the mood and nature of the visuals. In several games today there are dynamic weather effects. Articles often focus on the game play or the cinematics, but we were interested in what it takes to produce high end urban real time environments, ones that push the limits of console technology, while building on the published research of feature film physically correct lighting and other game based innovative memory and texture size workarounds.
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The results are stunning but to really appreciate what the team had to do, we wanted to drill down on just what it takes to produce such high end A title game graphics.
#Heavy rain xbox360 zip#
With various wet interior and exterior scenes.Īs well as many challenging environments with complex lighting involving similar concepts.ĮXCLUSIVE Download – six ultra high res concept art frames 3000 ~ 4500 pixel wide images (8M zip file). Read the first part on rendering Remember Me here.Īs you can see above the concept art shows various strong rain scenes and ideas.
#Heavy rain xbox360 series#
This is part 2 of our three part series on game environments. Here is the detailed account of the effects animation work to produce rain. The team set to work to produce the most realistic and yet flexible environment to allow the game level designs the maximum impact, flexibility and rendered quality. Continued abuse of our services will cause your IP address to be blocked indefinitely.In examining the concept art for Remember Me, it is easy to see that the team at Dontnod had to produce wet complex urban environments, often in the rain. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.
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